Getting around in a monster-filled environment can be stressful.
The method we’ve used within our towns has been to have a series of barriers, none of them individually foolproof, but working together to create a sense of security. The town has a wall. Every building has doors. The space around buildings is well-lit. So we don’t get large numbers of creepers or spiders hanging around, and that’s how we like it. Here’s a view of Creeping Pines, our town:
The problems really start when you leave town to chop wood or search for caves or, well, DO anything apart from staying snug at home. We’ve learned to rely on a combination of roads and tunnels.
A road should be relatively flat, or if it has to go up and down grades, there should be stairs. You don’t want to be hopping to get anywhere, especially if you are being chased by a couple of creepers. It should be well-marked, well-lit, and feature at least some passive barriers, like fences, to make it a little harder for anything to come up and bite you. Here’s an example of a road running through a winter biome. The road is well-lit, has stairs on all grades, and at intervals there are emergency exits leading down to a secure tunnel system:












